Folk Yxa

 

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Friday, April 18, 2003

 
ok, change of plans--

Went with the UNDER on 3 games--
SA-Phoenix UNDER 188.5
Sac-Utah UNDER 190
Mil-NJ UNDER 189.5

Logic here is basically that the playoffs will see tougher D, so the points will be less than the regular season totals.
I didn't take the Dallas and Boston UNDERs because if either of those teams gets hot, they'll go for 110.

Also took Milwaukee +7, I think the Glove eats up the Kidd...
So let's hope for a lot of defense this weekend...

 
We can use y'all instead...

I agree slightly with tradition. I agree with Rob more-- if someone else is worse off than us, we feel better. But mainly I would say people want to see violence for 2 reasons:
1. Their lives are boring and this gives them something interesting to look at. So the question is, why is this interesting and why is "important information" not interesting?
2. So here's the tradition part-- the American media has qualified acts of violence as interesting-- they have "certified" that violence is interesting. Instinctually, when you walk by somebody getting beat down, it catches your attention... the media has grabbed this and ran with it. Now when someone sees an act of violence, they know they are qualified in saying "Did you see that guy get beat up???" So, the obsession with watching violence is part "instinctual" and partly created by the media.

There is every aspect of drama you could hope for in violence. Crime, punishment, revenge, redemption. Even Dostoevsky's books use graphic acts of violence as major plot devices. To me, violence is the easy way out-- the drama is inherent, and the media need not add much to make it interesting (e.g. Cops). However, to make Gandhi or Chavez's life interesting, you have to do some research, and present a lot of the internal struggles as external.

So, I'll say that Americans watch Cops not because they are blood thirsty, but because they are drama thirsty. We would rather see Hamlet killed than fairies flying around in a Midsummer Night's Dream.


 
i am reading a book on the similarities between the bible and the homeric epics. its a really interesting book. one of the points he makes is that there are very banal things included in the epics, as well as in the bible. these are maybe not interesting in and of themselves but they show that for some reason the ancients thought it necessary to include them as part of the story. the fact that these show up in multiple stories across cultural boundries makes them even more interesting. if you guys are interested in some examples let me know andi can put some up here.

the comparison i would like to draw is with our modern medias desire to show violence and crime on TV and film constantly and ancient sotry "tricks" (parts that you had to include). it seems that most people dont like crime, but it still finds a way to dominate our papers and TVs. in the absence of war and important fights (for freedom, for family, for land) is this our fight for normalcy? the inclusion of crime stories instead of any sort of "important" information is not the result of blood thirsty americans staring at TVs from couches as much as it is some sort of tradition. maybe started after the two world wars? but so many have taking this inclusion to show value and think that means the way they can be inportant is to include themselves in this tradition.

one more thing. how annoying is it that we dont have a plural you. i am going back to using thou for singular you. its annoying to say "you guys" all the time just ot make sure everyone feels included.

plus: i got the celtics. i would put 10 on the celts and take the over for 10. aint going to be no defence, except for isiah defending himself from phone calls from bird telling him he sucks.

Thursday, April 17, 2003

 
Saturday NBA picks:
PLAYOFF TIME!!! Matt, can we find some place to watch these???

Sat 4/19 501 Milwaukee Bucks    +7 -109  +260   OVER 189.5 -108 
9:30 AM 502 New Jersey Nets   -7 -101  -292   UNDER 189.5 -108 
I am taking the Bucks here, this is my best bet.
NJ: They are looking bad-- they traded away Van Horn to get Mutombo, who has been hurt all year and plays like Frankenstein. Rodney Rogers has been horrible. Really it comes down to Kidd's jumper, which ain't pretty.
MIL: Dumped Ray Allen and picked up The Glove, which helps them. This is a crappy team, but they match up pretty well with the Nets. Payton and Cassell will score big.

Sat 4/19 503 Boston Celtics   +6.5 -107  +245   OVER 180 -108 
12:00 PM 504 Indiana Pacers   -6.5 -103  -277   UNDER 180 -108 
Tough game here. I'm staying away from this one... the Pacers looked tough early, but Isaiah is the worst coach ever.

Sat 4/19 505 Phoenix Suns   +8.5 -107  +347   OVER 188.5 -108 
2:30 PM 506 San Antonio Spurs   -8.5 -103  -397   UNDER 188.5 -108 
Ouch. I want to bet the Spurs all the way into the finals, but this spread is just too big. Phoenix beat them 3 out of 4 in the reg. season. However, the Spurs will play tough D with Robinson back from injury, and will not give up more than 94 points. Thus, I'm taking the UNDER.

Sat 4/19 507 Portland Trail Blazers    +6.5 -106  +244   OVER 194 -108 
5:05 PM 508 Dallas Mavericks   -6.5 -104  -276   UNDER 194 -108 
Dallas is supersoft, and Portland is crazy, so I don't know what to do with that one. They split the series reg season. Basically if Dallas is hitting their 3s, they win. No action on this one.

Sat 4/19 509 Utah Jazz   +10 -107  +490   OVER 190 -108 
7:35 PM 510 Sacramento Kings   -10 -103  -570   UNDER 190 -108 
Last but not least, we have ancient Stockton and Malone. As much as I hate these two, I may have to bet on them. Sacramento is nearly as soft as Dallas, and I can't see them winning by 10 against a Utah team that will slow the game way down.

****************************************************
So we've got the two road dogs, Milwaukee and Utah, and the Spurs for the under. I'm going 25 on Mil, 20 Utah, and 25 on Spurs. What do y'all think? Lakers game is Sunday....

 
bball picks coming tomorrow... anyone want in on the action?

Wednesday, April 16, 2003

 
yes! got a part for if my soul and resignation movement!!! sofia actually liked the parts (first time ever) so they must be decent (or horrible?).

 
check out this post from a bj site... i was dying... it's long but worth it if you have the time (this means you bourbon)


This story is true. Some of the details have been changed to protect the incompetent. Mainly ourselves.

A couple landmarks may have been achieved here. Biggest edge ever at a casino table game and first players ever barred for playing the Big Six wheel.
-----------------------------------------

Wheel of Fortune

Max and Frank were making their way to the coffee shop when Max noticed that the Mojave was allowing Big Six players to spin the wheel themselves if they have a bet on the layout.

"Whaaaat? No way", barked Frank.

"Yes way", replied Max. "There's a big sign right next to that wheel over there. Whoever dreamed that up must have lost their last remaining marble", he chuckled.

Sure enough, next to the Wheel was a sign reading:
_____________________________
|
| Spin The Wheel Yourself
| ask the dealer for details
|_____________________________

"Hey dealer, what's the details?", queried Max, pointing to the sign.

"Just make a bet and you can spin the wheel", snapped Joe from Brooklyn.

"How often can you spin it?", pressed Frank.

"As often as you like, sir." he sighs, obviously already bored with these two bozos.

"Sounds fair to me", quipped Max.

"Yep. That sounds real fair", agreed Frank. "Hey Max, I think it's time to eat now".

The dinner conversation was lively. It was decided that Max would do the spinning and Frank would sit on the other side of the table and just make bets. Max would also bet on his side. There are two sets of betting squares, one on each side of the table, so we both had our own individual layout to wager on.

We briefly considered recruiting a Big Six dealer from another casino to do the spinning for us but decided that it wouldn't be necessary just yet. It's no secret that after a little bit of time on the wheel, a dealer can become very adept at predicting what area of the wheel the winner will be contained in. It's not that hard to develop a consistent spinning motion. It just takes a little practice. We'd try it ourselves first.

The tables max payout per bet was assumed to be $200 and the number of compartments on the wheel was 54. This was standard from the wheels I had seen elsewhere.

We were confident we could make the wheel land in one specific half, thereby reducing the wheel to 27 compartments. 5 of the 7 available bets ($1, $2, $5, $10 and $20) were pretty evenly distributed along the wheel, making them unplayable with our expected accuracy. Both 40-1 payouts, however, were at opposite ends of each other, the JOKER at one end and the MOJAVE symbol directly across the wheel. Each 40-1 was seperated by 26 compartments on either side. Each had it's own bet square.

Figuring that once we had the symbol close to the paddle, we'd have a 1 in 27 shot of landing on our targeted 40-1. This should give us about a 50% edge if we could be the ones spinning the wheel.

It would take a few spins to get Max lined up and in a groove, but after that, we would be off to the races. At $5 bets and 1 spin a minute we stood to make $150 an hour each on the Big Six wheel IF all went as planned. Now this all sounded good, but we figured something along the way would trip us up. Spin requirements or limitations primarily. We didn't think they'd just let Max stand there and spin the wheel repeatedly any way he liked. We looked at this as just a quick shot at having some fun, feeling that we may never get another chance to play something like this again. We weren't taking it very seriously at this point.

First surprise was pleasantly discovered before we even sat down. We just assumed the max payout was $200. Our wheel had a $1000 max payout sign on it though, and as we took our positions we shot each other a disbelieving look. Let the fun begin.

We started out by betting just a buck or two on random bets as Max spun the wheel, trying to find a groove. I clocked his spins at 3.5 revolutions which would have us flip-flopping bets on the 40-1 symbols every other spin. Soon he got his revolutions up to 4 though, so we zeroed in on the MOJAVE symbol and began adding a buck or two to the bets. We leveled off at $5 bets on just the MOJAVE symbol after about 10 spins. Then things started to click. Max overshot the MOJAVE by one slat. Next spin, same result - he overshot it by one. A couple undershots within a few spaces followed and then he pegged his first MOJAVE.
We both had $5 bets out and were paid off $200 each after the required alerting of the pit. The floorperson smiled, OK'ed it and then she walked away. I was already giggling inside. This is actually working!

We stuck with our $5 bets as Max resumed spinning. Since Max was consistently within 10 compartments of the MOJAVE symbol and usually within 6, I started noticing the frequency in which the $2 pays were occuring. Examining the wheel, it became apparent that the MOJAVE symbol was much better to aim for than the JOKER symbol due to the distribution of payouts surrounding it. There was a preponderance of $2 symbols in the area.
The distribution of the 13 slats (6 on each side of the MOJAVE) went something like this:

2 | 1 | 2 | 5 | 1 | 2 | MOJAVE | 1 | 2 | 1 | 2 |10 | 2

The $2 symbol occupies 6 of the 13 slats, with our targeted MOJAVE right in the middle. Time to start making bets on the $2 symbol as well! If Max could actually eliminate those other 41 slats, we were looking at the following edges for each bet offering:

$1 = -55.5% $2 = +71.4% $5 = -58.3% $10 = -16.7%
$20 = -100% JOKER = -100% MOJAVE = +333%

Betting on both the $2 and the MOJAVE would give us a huge edge although I didn't know exactly how much. While at the table, I just knew we had way the best of it, but could only make a guesstimation on the precise figure. Betting $10 on MOJAVE was worth $33 a spin and another $10 on the 2 was worth $7.70. If we bet the limits of $25 on MOJAVE and $500 on the 2 we stood to make $440 each per spin! This whole thing would last maybe 1 spin if we tried betting the 2 that way, but getting some red chips on the 2-1 and 40-1 shots would probably fly for a little while.

Max was doing a fine job of spinning, keeping it consistently along this stretch of the wheel. I started betting the $2 symbol as well and Max kept popping them at an alarming rate. Even though he went about a dozen spins without hitting the MOJAVE, my stack of chips was slowly growing. Max hadn't caught on to what I was doing but that was fine with me. If our bets matched on that symbol too, it might be even more obvious that we were up to something (as if we weren't being obvious enough).

We were about 25 spins into the play and Max had $10 on the MOJAVE. I had $5 on the MOJAVE and $10 on the $2. Max got off a beauty of a spin and nailed the MOJAVE. The table cheered. Max had picked up a few believers from some of the silver dollar bettors at the table and 3 of them had plunked a buck down on the winning symbol. The dealer paid them off, then my bet was paid $200. The payoff for Max was $400 and the rack was bone dry. The dealer looked at the pit and just shrugged his shoulders. "I need a fill" he shouted.

The fill came quickly and Max was paid his 4 stacks of red, which is all they use on the Big Six table here. Max now had 6 stacks in front of him and I had 4. Max took one of the fill racks and loaded it up with his chips. Meanwhile, a small huddle was now taking place in the pit and a couple new faces were now on the scene.

This obviously is when we should have slowly left the table one at a time. We couldn't stiff the dealer though, could we!? Max flipped him two redbirds so I figured I could get away with just making a $1 bet for the dealer on the MOJAVE along with $10 for myself and another $10 on the $2 symbol. Max just bet $10 on MOJAVE. Then he wound up and let er fly.

WHAMMO! He nailed it again! Back to back MOJAVES! The table erupted and so did the dealer as just about everyone at the table had action on that 40-1 symbol.

At this point, I could hardly contain myself. It was just too funny a scene. I had to put my hand over my mouth to cover my ear-to-ear grin. Max looked kind of shellshocked too. The dealer hi-fived him and nearly knocked him over. I felt like telling Max to be careful with that spinning arm. We needed to get him a warm-up jacket. Something to wear during fills and other delays just like baseball pitchers wear in the dugout while their team is at bat. Gotta protect that wing!

While we were all hooting and hollering, I noticed the pow-wow going on about 30 feet away. Two plainclothes security with a lot of equipment on their belts, an unfamiliar suit and a couple pit critters were now eyeballing us and appeared to be ready to take action. The dealer paid off my side of the table but needed another fill to pay off Max and the others on his side. I didn't like the look of things. I asked the dealer if I could remove my chips from the layout and he said OK. It was evident that something was going to happen real soon so, (being the weasel that I am), I gathered up all my chips, shoving some in my pockets and carrying the rest, and I abandoned the unpaid Max and headed for the door. Hey, when the going gets tough, the tough gets going and Frank gets going too. I start going immediately for cover. Max? Max who? Who's that? Never heard of him.

Now the cage is just to the left of the exit doors in this place. Even though I had no plans to stop and cashout before leaving, I did notice that there were two security guards waiting for me at the cage. I walked in their direction, as if to suggest that I was definitely heading there next to cash out. As soon as I passed a bank of machines that briefly obstructed our views of each other, I sharply veered off to the right and walked right out the front door. I didn't make it 20 feet before I heard someone yelling at me to stop. With an armfull of chips, I wasn't about to try any evasive maneuvers. I just turned around and listened.

"We need to talk to you a minute" said the suit.

"Oh really? What's this all about?" I asked.

This had to sound pretty funny, coming from a guy who just bolted out of a casino with more chips in his arms than an octopus could carry.

"Listen, we have your picture. And we strongly suggest you don't come back here again. Now lets go inside and you can cash out those chips."

I looked at my two armed friends who had been waiting for me at the cage. They didn't look too friendly at the moment. I decided to pass on this offer. It didn't seem they knew my name or anything and I wanted to keep it that way. "No thanks" I said. Then I turned around and just walked away. They did not follow.

I jumped in my car and waited for the inevitable call from Max that would be arriving as soon as he got out of there. It took about 15 minutes, but he finally called. He was bounced out of there too with pretty much the same dialogue taking place. We laughed a little over my disappearing act and talked about sending some comrades back in to finish that wheel off but the Mojave stopped letting players spin the next day.

That was probably the most fun I ever had in a casino.




 
HAHA! Awesome. The prisoner's dilemma in the flesh.

 
for those of you who are unaware, i run a machine at work, it takes media (fiberglass or synthetic paper), folds it and adds glue to make a filter. we run the machines (there are two) and fix the settings and stuff for different fitlers. there are about 20 different filters our division makes. we work in three shifts so we are always working different times. i came up with a system that would help us take it easy during the night shift. first i started asking people how many filters they made in each shift. got an average. then i started giving shit to anyone that did more than that. told them that if we stuck to those numbers we would be able to have overtime anytime we want. and i added a system where we "give" filters to the night shift. during the day it is hard to turn the machine off and just sit around. we do it, but there are people around all the time, bosses that complain to you, and workers that complain to bosses. so what we do instead is give filters to the night shift so they only have to work half the time that they should. then we play cards for two hours and read for almost as much. we work for about half of a eight hour shift.

while i was in my meeting to discuss my salary raise, my boss asked me about our "cartel". she said that everyone does the same amount of filters and then sometimes someone does a little more, then the next day it goes back down to normal again. she said it seemed like the person got yelled at. i claimed that the reason we all make the same amount of filters is the machine works at the same tempo and we ask each other about how many they make. not strange then that the number is usually the same. its possible somone works a little harder some days, how could i know? anyway, going to have to organize my gang a little tighter now huh?


 
Ok that makes sense... so for each "extra" ace in the shoe, what do we add to the count? Is every extra ace worth +2 in the count? Also, we should be able to use the ace count to determine if insurance is worth getting. So if dealer shows Ace, and true count is +4, we normally want insurance because there is now > .50 probability that the dealer has BJ. But if true count is +4 with 2 "extra" aces then what? No insurance I guess.

Tuesday, April 15, 2003

 

The pig slot machine


Background: Back in the day Dave hit upon a great slot machine and introduced me to it-- I think I was 18 in Atlantic City and too young to play at a table, I don't recall. The machine was a quarter machine with a big bonus game, and to get the bonus you had to get three pigs on the screen. Yeah, you know the game. Anyway, I found a post on the blackjack site from 1997 explaining the release of version II of the pig game (see below). Just a testament to Dave's nose for money that he actually found one of the few slot machines that could be beaten.


"Big Bang Piggy Bankin"
-----------------------------------------
Got a preview with the Williams reps of the new
version of Piggy Bankin to be released within
the next couple months. It will be called
"Big Bang Piggy Bankin" and will be available
mostly in the dollar version. First release will
be in Las Vegas with the rest of the country
to follow soon after.

There are many changes to the new version.
Most notably, the addition of a seconday
bonus feature to complement the Break the
Bank feature. The new feature is called the
Big Bang Bonus round and is activated by
lining up 3 Pigs of any type (there are a few
different Pig symbols) on the centerline.

Once done, the machine switches to the
Big Bang mode which consists of 12 Pigs
in an ovular setup, each with its own dollar
value. There is an arrow which rotates
inside this oval, moving clockwise as it
points to each Pig. The setup looks sort of
like a clock with the Pigs representing the
numbers and the arrow as the dial hand.
Bonus round begins with the arrow rotating
and decreasing in speed until it comes to a
stop on one of the Pigs. Once it stops, the
player is credited with the dollar value of
the Pig selected. That Pig then turns into a
bomb. The arrow then starts rotating again
until it comes to a stop on another Pig and
so on.
This will continue until the arrow stops on
a bomb, at which time the bonus round is
over. Ending the bonus round simply means
that you can no longer collect any more Pig
bonuses. You do not lose what bonuses
you've already won. You just can't win any
more.
The dollar values of the Bonus Round Pigs
start at 15 and increase according to some
unknown factor (they said it was many things
that contributed to the bonus amount). The
highest Bonus Pig I saw was 75. They did
seem to all have bonuses in units of 5 so I
assume that it adds to the bonus in that
increment.

As for the game itself, Break the Bank symbols
now are on all 3 reels. You have to line up
3 Break the Bank symbols to take down the
Piggy Bank. Not just the one on reel 3.

They have included a couple of
countermeasures to deter/thwart what they
refer to as "fleas" They call these safety
measures "flea features". A flea is anyone who
bounces from machine to machine, tapping
the buttons to examine the value of the Bank
and then short-coins it till they Break the Bank.

One flea-feature is that the units are now
3-coin machines. You have to play max coins
in order to have your spins resulting in 3
blanks to add to the bank. While short-coining
it, the Bonus elements will not increase.
They said they are considering making it
impossible for a shortcoiner to Break a Bank
or access the Bonus round too, but as of
now, they haven't done it. This is a hot topic
of debate within the company. My take on it,
based on the pros and cons they explained
to me, is that they will not do this.
They also say that 2 and 5 coin models
will be available.

Some random facts on the game:

The 2 bonus features are completely unrelated.
Your Piggy Bank can be pumped up but your
Bonus Pigs may be close to reset. It all
depends on which bonus feature was most
recently activated.

While you can still examine the contents of
the Bank (it now stays visible at all times) you
never get to see the Bonus Pig meters until
you actually succeed in lining up 3 Pigs.
This is a smart move on their part as the
Bonus Round appears to be the feature
you'd need info on to determine the
profitability of a machine.

The Piggy Bank now resets randomly at either
5 - 10 -15 or 20 coins. Not 10, like the old Pigs.
It's probably the average though.

According to Williams, it will take an average
of 200 spins now to Break the Bank.

It will take an average of 120 spins to access
the Bonus Pigs round.

They also stated that on the old Pigs, the
average number of spins to Break the Bank is
100, so we were close, but a little low on our
analysis of the original game. That is, providing
their numbers are actually fact.

Although I have tried to be as accurate as
possible with all the details, please understand
that they would have become immediately
suspicious of me had I started writing down
everything down on paper while they
explained it. I had to commit all the particulars
to memory and then write them down after
I left. Also, the game I played was on the
demo setting so we can only rely on the
info they communicated to me. My play on
the machine was irrelavent.

As far as beating it goes, it seems that the
Bank would have to be much higher before
jumping on a machine. The Bonus Round
feature appears to be the item that is
exploitable. One could probably observe
an entire bank, noting which machines
have gone at least x number of spins
without accessing the Bonus Round,
then play only those at the predetermined
number. I'm sure we'll figure it out soon
after they're placed.
Fleas are persistant that way.



 
when the running count is -14 you are at about a 3% disadvantage to the house. Depending on the table minimum, you should quit. If the table min is $25, then you are giving up a lot. If we only have one table to play at, then we have no choice but to play. But if we have a choice, we are wasting our time-- we could be finding a positive shoe. I ran some simulations and if you avoid playing counts below negative 3, you make about 20 bucks more per hour (depending on how much you bet of course). So it just depends what your goal is.

The ace count seems good. Tough math to figure out how it affects the betting scheme. How should we bet if we have seen all the aces, but the shoe is highly positive? Clearly we should lower our bet a bit, but by how much? The dealer has a higher chance of busting in this situation, but we lose our blackjack.

I see this blog has become 21 yxa. I'm going to vote for the 3 am to 12 pm shift, with 1 hour for food in there.



 
if the count is -14 you should keep playing! it doesnt mean you can win. when the count is high you have a better chance that you can stay on a 16 or a 12 and the dealer will bust on the same numbers because he has to hit and you dont. but you can have almost as much fun playing a minus deck, you just cant lay out the money you can on a high count. this is how it is for me. if the count gets high, i bet everything and the gambling is serious. otherwise, from +5 on down to whatever, i have fun and play cards. enjoy the chance part of the game. thats when i practice. strategy without looking like your thinking, talking and counting. all that bullshit. but you got to play hard when the +10 shows up. be ready to lose big. or win big. the rest is practice.

i would like to work on the seperate ace count. thought about a letter scheme but i think i can come up with something better. language? backwards count? would be cool to use swedish somehow. hmm. back to writing.

Monday, April 14, 2003

 
I anxiously await your arrival. My skills are excellent, but I need more precision for deck estimation (number of remaining decks). I may try to learn shuffle tracking now, but probably not. All I need is a few basic strategists and we are in the money. System takes discipline though. It is hard not to play when the count is negative. But if you have multiple counters this is not a problem...

 
GOOD LORD!!! who would have though lebowski was a political movie. single decks, strange rules, all bad. got to run 300 bucks in the door, play at a 25 dollar minimum table, less movment and less people. straight rules. 8 hours. either 8am to 4pm or 4 am to 12pm. i miss the game.

 
An advertising agency was fined $10,000, and a Russian court upheld the penalty Jan. 14, for showing a clip from "The Big Lebowski" that the government said contributed to a riot in Moscow. After watching Japan defeat Russian in a controversial World Cup match on a giant screen, one person was killed when fans burned cars and smashed windows. The government said the "Lebowski" clip, shown on the same screen after the match, of a man smashing a car with a baseball bat sparked the violence.

 
new shit has come to light! what an idiot I am... checked the numbers, and the single deck that I was getting killed at was paying 6:5 for a blackjack. Normally single deck puts you at about even with the house expectation wise, sometimes the player is even a little better. I thought the 6:5 would take the expectation up to about .05% in the house's favor, putting it about even with a 6 deck game. But the 6:5 actually puts the house up a whopping 1.5%! So all my best were off slightly, and I got my ass kicked. Playing 6 deck I actually made about 400 in a total of 6 hours. Playing single I got killed for 300 in about 10 hours. Oh well.

Sunday, April 13, 2003

 
Weak performance. Ended up +100 after winning 400 in 2.5 hours today. Was down 400 at the end of Saturday night... every casino was so packed that the only playable tables were single deck. Anyway, when I was able to get a good game (6 deck shoe and only a couple players at the table) I was winning consistently. I need more balls... I found myself betting about $10 less than the optimal strategy dictates sometimes. Anyway I think I got it figured out now. Just find a good 6 decker (almost all the casinos have gone to 8 decks) where you have the dealer more or less to yourself. Oh yeah, the 5 minimum helps. I got hurt playing the 10 min, which every table was on Saturday night. So you gotta play between 6 AM to 6 PM, and then bail. Need more troops... profit increases a ton if you are only playing positive decks.